I am going to dig a bit deeper though to see if we can somehow abuse this interaction with other things and maybe do some interesting things with it in the future. Just leaving this here in case we ever need it in the future, RTA guys don't need to really look into too much since the restrictions kind of remove it as an option in many cases. But! We can also keep this in mind since it is menu-bufferable as some kind of quick retort to a chain of misses during a bad time. Obviously this is broken as shit in something like a TAS setting, which unfortunately is all it's good for right now due to obvious reasons. Also find trainers, walkthrus and let's Plays on dlh.net Find reviews for thousands of video games from series like FIFA, Elder Scrolls, Gothic, Earth, Two Worlds, Battlefield, Star Wars, PES in genres like RPG, RTS, Action, Arcade for PS4, PS3, Xbox One, Wii, NDS, Windows, Android. Possibly the other Act dogs as well if we assume this is possible given the high HP requirement, which it isn't, but we can pretend for shits and giggles.Īnyways, was playing around with Metal Magmar today and locked him up to the point that he moved 1 pixel of his entrance animation (rolling to the center of the area) per every 8 attacks. If you are looking for cheats online, then you should join us. We could technically lock a boss with X HP (X being more than 999 x 4) up in an animation until the entire frame window for that animation is played out by utilizing the Act 4 dog's triple attack that it has. Tick on the checkboxes to enable each cheat.
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